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MVP prototyping for extracurricular children's activities platform

Client:

Webnauts

My role:

Product Designer → Design Lead

Team:

6 Designers (UI/UX ×3, Graphic ×2, Motion ×1) · PM · Developers · Marketing

Duration:

2 months

Problem

Parents felt overwhelmed by fragmented, incomplete listings of children’s extracurricular activities. Without a clear way to browse, compare, and save options, they wasted time, experienced decision paralysis, and often abandoned their search.

My Role

As Lead Product & UX Designer, I owned the end-to-end MVP prototypes:

  • Conducted user research (7 interviews & surveys)
  • Defined personas and journey maps
  • Led three rapid prototyping sprints in Figma
  • Moderated usability tests (10 parents total)
  • Refined designs based on real-time feedback

Approach & Actions

  1. Strategy and discovery
  • User Research: Identified that 85% of parents arrive without a specific activity in mind, and 80% prioritize category browsing.
  • Competitive Audit: Mapped gaps in navigation, data consistency, and “save for later” flows.
  1. Iterative Prototyping
  • Sprint 1 (Wireframes): Tested category buttons vs. free-text search → Free-text under-used, categories elevated.
  • Sprint 2 (Low-Fi Prototype): Introduced “Activities Near You” carousel and heart-icon favorites → Uncovered location-detection failures, added manual address entry.
  • Sprint 3 (Hi-Fi Prototype): Pruned filters (5→3), standardized images, optimized CTAs, and fine-tuned micro-animations.
  1. Usability Testing
  • Participants: 10 parents
  • Task: Find and save a 1.5-hour activity
  1. Results
  • User Satisfaction: +80%
  • Recommendation Rate: +85%
  • Faster Task Completion: +30%

Take away

Validating each assumption with real parents through rapid, iterative prototyping ensured the MVP truly addressed users’ discovery and decision-making needs.

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MVP prototyping for extracurricular children's activities platform

Client:

Webnauts

My role:

Product Designer → Design Lead

Team:

6 Designers (UI/UX ×3, Graphic ×2, Motion ×1) · PM · Developers · Marketing

Duration:

2 months

Problem

Parents felt overwhelmed by fragmented, incomplete listings of children’s extracurricular activities. Without a clear way to browse, compare, and save options, they wasted time, experienced decision paralysis, and often abandoned their search.

My Role

As Lead Product & UX Designer, I owned the end-to-end MVP prototypes:

  • Conducted user research (7 interviews & surveys)
  • Defined personas and journey maps
  • Led three rapid prototyping sprints in Figma
  • Moderated usability tests (10 parents total)
  • Refined designs based on real-time feedback

Approach & Actions

  1. Strategy and discovery
  • User Research: Identified that 85% of parents arrive without a specific activity in mind, and 80% prioritize category browsing.
  • Competitive Audit: Mapped gaps in navigation, data consistency, and “save for later” flows.
  1. Iterative Prototyping
  • Sprint 1 (Wireframes): Tested category buttons vs. free-text search → Free-text under-used, categories elevated.
  • Sprint 2 (Low-Fi Prototype): Introduced “Activities Near You” carousel and heart-icon favorites → Uncovered location-detection failures, added manual address entry.
  • Sprint 3 (Hi-Fi Prototype): Pruned filters (5→3), standardized images, optimized CTAs, and fine-tuned micro-animations.
  1. Usability Testing
  • Participants: 10 parents
  • Task: Find and save a 1.5-hour activity
  1. Results
  • User Satisfaction: +80%
  • Recommendation Rate: +85%
  • Faster Task Completion: +30%

Take away

Validating each assumption with real parents through rapid, iterative prototyping ensured the MVP truly addressed users’ discovery and decision-making needs.

Previous project

Next project

Let's create something

awesome

together

MVP prototyping for extracurricular children's activities platform

Client:

Webnauts

My role:

Product Designer → Design Lead

Team:

6 Designers (UI/UX ×3, Graphic ×2, Motion ×1) · PM · Developers · Marketing

Duration:

2 months

Problem

Parents felt overwhelmed by fragmented, incomplete listings of children’s extracurricular activities. Without a clear way to browse, compare, and save options, they wasted time, experienced decision paralysis, and often abandoned their search.

My Role

As Lead Product & UX Designer, I owned the end-to-end MVP prototypes:

  • Conducted user research (7 interviews & surveys)
  • Defined personas and journey maps
  • Led three rapid prototyping sprints in Figma
  • Moderated usability tests (10 parents total)
  • Refined designs based on real-time feedback

Approach & Actions

  1. Strategy and discovery
  • User Research: Identified that 85% of parents arrive without a specific activity in mind, and 80% prioritize category browsing.
  • Competitive Audit: Mapped gaps in navigation, data consistency, and “save for later” flows.
  1. Iterative Prototyping
  • Sprint 1 (Wireframes): Tested category buttons vs. free-text search → Free-text under-used, categories elevated.
  • Sprint 2 (Low-Fi Prototype): Introduced “Activities Near You” carousel and heart-icon favorites → Uncovered location-detection failures, added manual address entry.
  • Sprint 3 (Hi-Fi Prototype): Pruned filters (5→3), standardized images, optimized CTAs, and fine-tuned micro-animations.
  1. Usability Testing
  • Participants: 10 parents
  • Task: Find and save a 1.5-hour activity
  1. Results
  • User Satisfaction: +80%
  • Recommendation Rate: +85%
  • Faster Task Completion: +30%

Take away

Validating each assumption with real parents through rapid, iterative prototyping ensured the MVP truly addressed users’ discovery and decision-making needs.

Previous project

Next project

Let's create something

awesome

together