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Scaling design culture: from solo designer to thriving product design team

Client:

Webnauts

My role:

Product Designer → Design Lead

Team:

6 Designers (UI/UX ×3, Graphic ×2, Motion ×1) · PM · Developers · Marketing

Duration:

2 years

Design impact

Operating‑profit index*

Before

1.0

After

3.0

Impact

≈ ×3

Company headcount

Before

15

After

60

Impact

300 %

Pricing‑page bounce

Before

1

After

6

Impact

500 %

Form‑finish time

Before

3

After

15

Impact

×4

Problem

  • Outdated brand identity no longer matched Webnauts’ growth strategy.
  • No internal design processes; quality and speed depended on a single designer (me).
  • Talent shortage slowed delivery and limited service offerings.
  • Company wanted to launch an educational initiative but lacked curriculum & mentors.

Internal Analysis

  • Stakeholder interviews revealed inconsistent messaging across 8 customer‑facing touchpoints.
  • Design audit showed 27 conflicting color / type combos in production.
  • Capacity review exposed a 4‑week backlog on every new project request.
  • Culture survey signaled low understanding of design value in non‑design teams.

Solution

  1. Strategic Rebrand:
    • Led full visual refresh - logo, color palette, typography, motion animation, voice guidelines.
    • Create a separate website for design-centered approach of promoting services.
  1. Design Team Creation & Leadership
    • Hired & mentored 3 UI/UX, 2 graphic, 1 motion designers.
    • Set up onboarding, bi-weekly 1-on-1's, and OKR‑driven performance tracking.
  1. Process Architecture:
    • Built a feedback loop with PM & engineering → cut hand‑off time by 40 %.
  1. Cross‑functional Product Design
    • Ran user research, wire‑framed new features, and paired with devs to ship products.
    • Embedded designers in growth, marketing, and sales squads.
  1. UI/UX Education Initiative
    • Authored & taught a 12‑week UI/UX course (lectures, workshops, hometasks).
    • Best graduates hired directly into the design team.
  1. Office Interior Design ( lol )
    • Designed collaborative workspace to mirror the new brand and foster creative culture.

Results

Options 1 and 2 were slick and interactive, but five quick hallway tests exposed a problem: prospects spent more time fiddling with controls than understanding value. The simplest design - Option 3 - won every clarity checkpoint (“I get it immediately” in 4 / 5 sessions) and needed almost no engineering effort.

Engineering spent just 14 hours swapping the old grid for the new two‑plan layout, neutralising the palette, and adding a sticky bar.

 

8 weeks post‑launch, booked calls had more than 2x, bounce rate fell by 3x, and the booking form took less than 3 minutes to finish.

Take away

In product design the mission is to remove obstacles and deliver value - whether that means refactoring a user flow or, when the problem demands it, redesigning the very space the team works in.

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Let's create something

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Scaling design culture: from solo designer to thriving product design team

Client:

Webnauts

My role:

Product Designer → Design Lead

Team:

6 Designers (UI/UX ×3, Graphic ×2, Motion ×1) · PM · Developers · Marketing

Duration:

2 years

Design impact

Metric

Year 0 (Before*)

Year 2 (After)

Impact

Operating‑profit index*

1.0

3.0

≈ ×3

Company headcount

15

60

300 %

Designer headcount

1

6

500 %

Parallel projects per quarter

3

15

×4

* Index: profit in Year 0 is set to 1; subsequent values show multiples of that baseline (confidential absolute figures withheld).

Problem

  • Outdated brand identity no longer matched Webnauts’ growth strategy.
  • No internal design processes; quality and speed depended on a single designer (me).
  • Talent shortage slowed delivery and limited service offerings.
  • Company wanted to launch an educational initiative but lacked curriculum & mentors.

Internal Analysis

  • Stakeholder interviews revealed inconsistent messaging across 8 customer‑facing touchpoints.
  • Design audit showed 27 conflicting color / type combos in production.
  • Capacity review exposed a 4‑week backlog on every new project request.
  • Culture survey signaled low understanding of design value in non‑design teams.

Solution

  1. Strategic Rebrand:
    • Led full visual refresh - logo, color palette, typography, motion animation, voice guidelines.
    • Create a separate website for design-centered approach of promoting services.
  1. Design Team Creation & Leadership
    • Hired & mentored 3 UI/UX, 2 graphic, 1 motion designers.
    • Set up onboarding, bi-weekly 1-on-1's, and OKR‑driven performance tracking.
  1. Process Architecture:
    • Built a feedback loop with PM & engineering → cut hand‑off time by 40 %.
  1. Cross‑functional Product Design
    • Ran user research, wire‑framed new features, and paired with devs to ship products.
    • Embedded designers in growth, marketing, and sales squads.
  1. UI/UX Education Initiative
    • Authored & taught a 12‑week UI/UX course (lectures, workshops, hometasks).
    • Best graduates hired directly into the design team.
  1. Office Interior Design ( lol )
    • Designed collaborative workspace to mirror the new brand and foster creative culture.

Results

  • Designers save ≈2 days per sprint via reusable components.
  • Devs cut CSS bloat by ≈30 %, shipping faster and with fewer regressions.
  • Internal audits show 95 % visual consistency and full WCAG 2.1 AA compliance.
  • Leadership notes a “cohesive, trustworthy” brand presence across all touchpoints.

Take away

In product design the mission is to remove obstacles and deliver value - whether that means refactoring a user flow or, when the problem demands it, redesigning the very space the team works in.

Previous project

Next project

Let's create something

awesome

together

Scaling design culture: from solo designer to thriving product design team

Client:

Webnauts

My role:

Product Designer → Design Lead

Team:

6 Designers (UI/UX ×3, Graphic ×2, Motion ×1) · PM · Developers · Marketing

Duration:

2 years

Design impact

Metric

Year 0 (Before*)

Year 2 (After)

Impact

Operating‑profit index*

1.0

3.0

≈ ×3

Company headcount

15

60

300 %

Designer headcount

1

6

500 %

Parallel projects per quarter

3

15

×4

* Index: profit in Year 0 is set to 1; subsequent values show multiples of that baseline (confidential absolute figures withheld).

Problem

  • Outdated brand identity no longer matched Webnauts’ growth strategy.
  • No internal design processes; quality and speed depended on a single designer (me).
  • Talent shortage slowed delivery and limited service offerings.
  • Company wanted to launch an educational initiative but lacked curriculum & mentors.

Internal Analysis

  • Stakeholder interviews revealed inconsistent messaging across 8 customer‑facing touchpoints.
  • Design audit showed 27 conflicting color / type combos in production.
  • Capacity review exposed a 4‑week backlog on every new project request.
  • Culture survey signaled low understanding of design value in non‑design teams.

Solution

  1. Strategic Rebrand:
    • Led full visual refresh - logo, color palette, typography, motion animation, voice guidelines.
    • Create a separate website for design-centered approach of promoting services.
  1. Design Team Creation & Leadership
    • Hired & mentored 3 UI/UX, 2 graphic, 1 motion designers.
    • Set up onboarding, bi-weekly 1-on-1's, and OKR‑driven performance tracking.
  1. Process Architecture:
    • Built a feedback loop with PM & engineering → cut hand‑off time by 40 %.
  1. Cross‑functional Product Design
    • Ran user research, wire‑framed new features, and paired with devs to ship products.
    • Embedded designers in growth, marketing, and sales squads.
  1. UI/UX Education Initiative
    • Authored & taught a 12‑week UI/UX course (lectures, workshops, hometasks).
    • Best graduates hired directly into the design team.
  1. Office Interior Design ( lol )
    • Designed collaborative workspace to mirror the new brand and foster creative culture.

Results

Options 1 and 2 were slick and interactive, but five quick hallway tests exposed a problem: prospects spent more time fiddling with controls than understanding value. The simplest design - Option 3 - won every clarity checkpoint (“I get it immediately” in 4 / 5 sessions) and needed almost no engineering effort.

Engineering spent just 14 hours swapping the old grid for the new two‑plan layout, neutralising the palette, and adding a sticky bar.

 

8 weeks post‑launch, booked calls had more than 2x, bounce rate fell by 3x, and the booking form took less than 3 minutes to finish.

Take away

In product design the mission is to remove obstacles and deliver value - whether that means refactoring a user flow or, when the problem demands it, redesigning the very space the team works in.

Previous project

Next project

Let's create something

awesome

together